THE ROLE OF GAMIFICATION IN ENHANCING STUDENT ENGAGEMENT IN INFORMATICS EDUCATION
Keywords:
Gamification, Student engagement, Informatics education, Active learning, Motivation, Learning outcomesAbstract
Gamification has emerged as a powerful tool in education, especially within informatics, where student engagement is a critical factor in learning success. This paper explores the role of gamification in enhancing student engagement, motivation, and learning outcomes in informatics education. By integrating game elements such as points, badges, leaderboards, and challenges, educators can transform traditional learning environments into dynamic and interactive experiences. This study examines the theoretical foundations of gamification, its application in informatics, and its impact on student performance. Findings from case studies and empirical research are discussed to highlight how gamification can be effectively implemented to foster active learning, collaboration, and a deeper understanding of informatics concepts.